Despite all that though, BioShock 2 ends up relying on many of the same tricks and deceptions as the first game, most of which lose their potency as a penalty of re-use. You’re given an established character who is familiar with the city and his role in it and explicitly referred to as having free will. It tries to though – oh, how it does – even going as far as to switch you from the mysterious everyman of BioShock to one of the historic Big Daddies that helped found Rapture. The sequel putters a little more verbosely along on similar lines, rather than saying anything different or going in new directions. BioShock 2 stands up as just as solid a game as the first BioShock by virtue of sharing 90 per cent of the same mechanics and ideas, but suffers from not doing much that’s wholly original or distinct from the first game.
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